Capabilities

Four disciplines, practiced together

Most early-stage devices do not fail at any one of these. They fail in the seams between them — which is why we specify them as one problem rather than four hand-offs.

01

Wearable Systems

Devices that people keep on. We design multisensor wearables that noninvasively collect a suite of biosignals and biomarkers — the sensing, the packaging, and the human factors that decide whether a device is worn for an hour or for a year. This is the work behind a granted patent, a pending patent, and a company.

  • Multisensor biosignal and biomarker acquisition
  • Continuous, distributed monitoring architectures
  • Form factor, fit, and wearability
  • Power budgeting for continuous wear
02

Robotics & Mechatronics

Machines that move with a person rather than against them. Our robotics work spans wearable robotic devices for rehabilitation, prosthetics, and exoskeletons, including the upstream biomechanics needed to make them behave in a human-like way.

  • Wearable robotics and exoskeletons
  • Prosthetic device design
  • Actuation and mechanism design
  • Biomechanical characterization and modelling
03

Embedded & Sensing

The layer where most early-stage devices quietly fail. We build the embedded systems and sensor integration that keep a device accurate once it leaves controlled conditions — and we specify them alongside the mechanics rather than after them.

  • Firmware and embedded systems
  • Low-power design
  • Sensor selection and integration
  • Data acquisition pipelines
04

AI & Signal Processing

Raw biosignals are rarely the thing you want to measure. We build the signal processing and AI models that turn correlated, noisy, drifting inputs into an estimate worth acting on — and we are candid about when a model is covering for a sensing problem that should be fixed in hardware.

  • Biosignal and biomarker extraction
  • AI models for physiological estimation
  • Continuous monitoring and inference
  • Validation against ground truth
Fabrication & instrumentation

The equipment behind the disciplines — what we use to get from a specification to hardware you can hold.

Additive manufacturing

Rapid iteration on enclosures, fixtures, and wearable form factors.

Pending inventory

Machining & fabrication

Subtractive work for functional prototypes and test rigs.

Pending inventory

Electronics & assembly

Board bring-up, rework, and small-run assembly.

Pending inventory

Test & measurement

Instrumentation for characterising signals, power, and mechanics.

Pending inventory

Biomechanics & human subjects

Capture and analysis for work involving real wearers.

Pending inventory

Not sure which of these your problem needs?

Most founders arrive with a device idea rather than a discipline list. Describe what you are trying to build and we will tell you what it actually takes.

Talk to an engineer